nsITimer instances must be initialized by calling one of the “init” methods
documented below. You may also re-initialize (using one of the init()
methods) an existing instance to avoid the overhead of destroying and
creating a timer. It is not necessary to cancel the timer in that case.
By default a timer will fire on the thread that created it. Set the .target
attribute to fire on a different thread. Once you have set a timer’s .target
and called one of its init functions, any further interactions with the timer
(calling cancel(), changing member fields, etc) should only be done by the
target thread, or races may occur with bad results like timers firing after
they’ve been canceled, and/or not firing after re-initiatization.
Initialize a timer that will fire after the said delay.
A user must keep a reference to this timer till it is
is no longer needed or has been cancelled.
observe(nsISupports aSubject, => nsITimer
string aTopic, => ``timer-callback''
wstring data => null
aObserver | the callback object that observes the ``timer-callback'' topic with the subject being the timer itself when the timer fires: |
aDelay | delay in milliseconds for timer to fire |
aType | timer type per TYPE* consts defined above |
Initialize a timer to fire after the given millisecond interval.
This version takes a function to call and a closure to pass to
that function.
aFunc | The function to invoke |
aClosure | An opaque pointer to pass to that function |
aDelay | The millisecond interval |
aType | Timer type per TYPE* consts defined above |
Initialize a timer to fire after the given millisecond interval.
This version takes a function to call.
aFunc | nsITimerCallback interface to call when timer expires |
aDelay | The millisecond interval |
aType | Timer type per TYPE* consts defined above |
Cancel the timer. This method works on all types, not just on repeating
timers – you might want to cancel a TYPE_ONE_SHOT timer, and even reuse
it by re-initializing it (to avoid object destruction and creation costs
by conserving one timer instance).
The millisecond delay of the timeout.
NOTE: Re-setting the delay on a one-shot timer that has already fired
doesn’t restart the timer. Call one of the init() methods to restart
a one-shot timer.
The timer type - one of the above TYPE_* constants.
The opaque pointer pass to initWithFuncCallback.
The nsITimerCallback object passed to initWithCallback.
The nsIEventTarget where the callback will be dispatched. Note that this
target may only be set before the call to one of the init methods above.
By default the target is the thread that created the timer.
Type of a timer that fires once only.
After firing, a TYPE_REPEATING_SLACK timer is stopped and not restarted
until its callback completes. Specified timer period will be at least
the time between when processing for last firing the callback completes
and when the next firing occurs.
This is the preferable repeating type for most situations.
An TYPE_REPEATING_PRECISE repeating timer aims to have constant period
between firings. The processing time for each timer callback should not
influence the timer period. However, if the processing for the last
timer firing could not be completed until just before the next firing
occurs, then you could have two timer notification routines being
executed in quick succession. Furthermore, if your callback processing
time is longer than the timer period, then the timer will post more
notifications while your callback is running. For example, if a
REPEATING_PRECISE timer has a 10ms period and a callback takes 50ms,
then by the time the callback is done there will be 5 events to run the
timer callback in the event queue. Furthermore, the next scheduled time
will always advance by exactly the delay every time the timer fires.
This means that if the clock increments without the timer thread running
(e.g. the computer is asleep) when the timer thread gets to run again it
will post all the events that it “missed” while it wasn’t running. Use
this timer type with extreme caution. Chances are, this is not what you
want.
A TYPE_REPEATING_PRECISE_CAN_SKIP repeating timer aims to have constant
period between firings. The processing time for each timer callback
should not influence the timer period. However this timer type
guarantees that it will not queue up new events to fire the callback
until the previous callback event finishes firing. If the callback
takes a long time, then the next callback will be scheduled immediately
afterward, but only once, unlike TYPE_REPEATING_PRECISE. If you want a
non-slack timer, you probably want this one.