nsIServerSocket
An interface to a server socket that can accept incoming connections.
@} */
init
This method initializes a server socket.
aPort | The port of the server socket. Pass -1 to indicate no preference, and a port will be selected automatically. |
aLoopbackOnly | If true, the server socket will only respond to connections on the local loopback interface. Otherwise, it will accept connections from any interface. To specify a particular network interface, use initWithAddress. |
aBackLog | The maximum length the queue of pending connections may grow to. This parameter may be silently limited by the operating system. Pass -1 to use the default value. |
initSpecialConnection
This method initializes a server socket and offers the ability to have
that socket not get terminated if Gecko is set offline.
aPort | The port of the server socket. Pass -1 to indicate no preference, and a port will be selected automatically. |
aFlags | Flags for the socket. |
aBackLog | The maximum length the queue of pending connections may grow to. This parameter may be silently limited by the operating system. Pass -1 to use the default value. |
initWithAddress
This method initializes a server socket, and binds it to a particular
local address (and hence a particular local network interface).
aAddr | The address to which this server socket should be bound. |
aBackLog | The maximum length the queue of pending connections may grow to. This parameter may be silently limited by the operating system. Pass -1 to use the default value. |
initWithFilename
This method initializes a Unix domain or “local” server socket. Such
a socket has a name in the filesystem, like an ordinary file. To
connect, a client supplies the socket’s filename, and the usual
permission checks on socket apply.
This makes Unix domain sockets useful for communication between the
programs being run by a specific user on a single machine: the
operating system takes care of authentication, and the user’s home
directory or profile directory provide natural per-user rendezvous
points.
Since Unix domain sockets are always local to the machine, they are
not affected by the nsIIOService’s ‘offline’ flag.
The system-level socket API may impose restrictions on the length of
the filename that are stricter than those of the underlying
filesystem. If the file name is too long, this returns
NS_ERROR_FILE_NAME_TOO_LONG.
All components of the path prefix of |aPath| must name directories;
otherwise, this returns NS_ERROR_FILE_NOT_DIRECTORY.
This call requires execute permission on all directories containing
the one in which the socket is to be created, and write and execute
permission on the directory itself. Otherwise, this returns
NS_ERROR_CONNECTION_REFUSED.
This call creates the socket’s directory entry. There must not be
any existing entry with the given name. If there is, this returns
NS_ERROR_SOCKET_ADDRESS_IN_USE.
On systems that don’t support Unix domain sockets at all, this
returns NS_ERROR_SOCKET_ADDRESS_NOT_SUPPORTED.
Note about permissions: Linux’s unix(7) man page claims that some
BSD-derived systems ignore permissions on UNIX-domain sockets;
NetBSD’s bind(2) man page agrees, but says it does check now (dated
2005). POSIX has required ‘connect’ to fail if write permission on
the socket itself is not granted since 2003 (Issue 6). NetBSD says
that the permissions on the containing directory (execute) have
always applied, so creating sockets in appropriately protected
directories should be secure on both old and new systems.
aPath | nsIFile The file name at which the socket should be created. |
aPermissions | unsigned long Unix-style permission bits to be applied to the new socket. |
close
This method closes a server socket. This does not affect already
connected client sockets (i.e., the nsISocketTransport instances
created from this server socket). This will cause the onStopListening
event to asynchronously fire with a status of NS_BINDING_ABORTED.
asyncListen
This method puts the server socket in the listening state. It will
asynchronously listen for and accept client connections. The listener
will be notified once for each client connection that is accepted. The
listener’s onSocketAccepted method will be called on the same thread
that called asyncListen (the calling thread must have a nsIEventTarget).
The listener will be passed a reference to an already connected socket
transport (nsISocketTransport). See below for more details.
aListener | The listener to be notified when client connections are accepted. |
Returns the address to which this server socket is bound. Since a
server socket may be bound to multiple network devices, this address
may not necessarily be specific to a single network device. In the
case of an IP socket, the IP address field would be zerod out to
indicate a server socket bound to all network devices. Therefore,
this method cannot be used to determine the IP address of the local
system. See nsIDNSService::myHostName if this is what you need.
Returns the port of this server socket.
@name Server Socket Flags
These flags define various socket options.
@{